Coding Club (Year 1 - 2)
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Coding Club (Year 1 – 2)
A Hands on Introduction to Coding | PP-Yr 2
On this course kids from Year 1 to Year 2 will be introduced to coding concepts that tech behemoths like Instagram, Pinterest and Spotify are all built on.
Course highlights
Introduction to computer science and the world of STEM
Give your child an edge by attending a programming and computer-literacy focused course to develop their potential within the coding and computing centered world we live in.
Fun and interactive learning experience
First steps into coding at an early age
With coding courses being offered to students as young as six, we can start to evolve your child's understanding of the variety of coding languages.
Featured FAQ
What forms of payment do you accept?
Credit and Debit Cards
We currently accept any credit or debit card with a MasterCard, Visa or American Express Logo.
Firetech Vouchers
We also …
Credit and Debit Cards
We currently accept any credit or debit card with a MasterCard, Visa or American Express Logo.
Firetech Vouchers
We also accept Fire Tech Vouchers, which can be redeemed with the attached promotional code at checkout. Call us on 1300 347 383 if you need assistance processing your voucher.
Course Overview
Every term, kids from Year 1 to Year 2 will be introduced to different coding concepts that tech behemoths like Instagram, Pinterest and Spotify are all built on.
Led by our tech-savvy instructors, the students will be taught key programming concepts and how to apply them in exciting ways.
Our Junior Courses focus on the structure and logic behind Python, teaching key programming concepts and structures using the popular block-based coding approach.
Challenging, interactive, and lots of fun, this course helps to unlock the world of programming for young people, sparking an interest that will make them want to keep on exploring it!
What your child will learn
- Problem solving and critical thinking
- Basic block coding
- Introduction to Core Coding Principles including variables, loops, if statements, and functions
- Create and interact with common data structures
- Import and use third-party libraries to add powerful new features including graphical components
- Programming Design Patterns and how to make reusable code
- Equip students to debug their code and work out how to help themselves when they run into problems